
What needs a bit getting used to is how some of the buildings do not look that different. True, I could do with somewhat more realistic graphics but I can see that this could only be done at the expense of clarity when the number of units rises. The units are detailed in design yet clearly discernible whereas the environments are superbly done (although not that variable).

It looks like C&C4 was supposed to (but failed miserably). Either way, be prepared to have to deal with a lot of swarming enemies! The plains shall be soaked in Zerg blood leaving you with a thick metallic aftertaste of accomplishment. The game designers either enjoyed STARSHIP TROOPERS one times too many or they are fond of killer bees documentaries. And because the game is richer and deeper, the tension just keeps mounting. It conveys an enjoyable sense of urgency, adding to the immersion. This is something that will appeal to most and I for one liked it. Resource gathering, building, researching and expanding all go faster now. The game is much faster than the original. You gather minerals and vespene gas, you build your defenses, you upgrade, you expand, you gather your forces - and you unleash hell. The factions are well balanced and the units perfectly valued.

Seasoned and new gamers alike will appreciate the simple yet highly enjoyable gameplay. Too bad they kicked the respect bucket in the end. Well, it is ready, it is here and it rocks.

No matter that this was the most awaited game for over a decade, they would release it "whenever it would be ready". This review is from: Starcraft II: Wings of Liberty (Video Game)One can only respect BLIZZARD for not setting a release date before they knew they could meet it.
