
I'm assuming that will change in 11 days.

I've yet to actually see an Urban mech in the game. I managed to avoid having to drop with a Spider. I used Jenners, Commandos, even a Locust or two. Then I finally finished a Shadowhawk and I finally had a decent tank.īut anyway, my main drop lance changed significantly many times over the period between starting out and completing my first few medium mechs. I actually lost my Vindicator, so I was running 3xPanthers and 1xFirestarter for a while. I kind of wish they'd find a way to increase the difficulty in a way that doesn't just mean you're stuck with only your starter lance for 500 days.īy the time I completed my first decent medium mech (not a Cicada), I'd finished probably 15 different light mech chassis. Hopefully this will allow my light and medium mechs to punch above their weight so I can get through the early game a little quicker. I'll have it set so that you never salvage buffed weapons, so buying them in stores or getting them as flashpoint rewards is the only way to acquire them. I'm going to see if I can speed things up on my next playthrough by foregoing pokemech as the ego-trip that it is, and instead selling all unnecessary chassis so I can purchase buffed weapons.

That's the phase of the game I find myself playing the longest since I'm doing playthroughs with 7-8 salvage pieces needed per mech, and with very stingy salvage and mission payment settings.īy the time I get to where I can actually do the first few flashpoints, I'm progressing at a much more rapid pace, especially since one can sometimes receive entire mechs as a flashpoint reward, and when it takes 8 pieces to make a mech, getting an entire mech is probably close to the rarity and pure awesome-sauce that it would actually be in the BT universe. The more I think about it, the more happy I am that even though there's only two new chassis, both of them are light mechs. That and there seems to be a sub-set of the community that has to always point out 'table top is harder' when the topic of challenge balance and odds comes up. That got really annoying when I'm hitting every 4 or 5 shot and the AI was hitting every other or every third. Also I think Roguetech fiddled with the values since what used to be 70-80% to hit shots were more like 30-50% with LRMs. I tried forcing parts to be at certain stores like I used to with the Gauss Rifle and DHS, but the game just CTD'd at the stores.

I got the stuff you get in the base game to show up alright, but things like MRM's and new mechs I couldn't get to show up. Biggest issue was getting anything to spawn, either as an enemy or parts in the shop.
Battletech urban warfare best place to start mods#
Since all support is run through Discord and both it and LadyAlekto are such a treat to deal with, I tried some of the mods Roguetech adsorbed individually. Tried it, but it'd CTD after 3 rounds in the first mission I'd take. I picked up playing again after reading the Roguetech article on RPS back in March. I'd be less grumpy with the lack of mechs if I could get some of these damn mods to work. Not surprising though given how Paradox loves to string out DLC. which makes me hope some mechs other than the Raven can use ECM. Two more light mechs is funny since lights become useless once you start getting more that 1 or 2 heavies per mission. I wonder though if the city maps we're going to get will just be purely urban landscapes or if some maps will be partly city with some open 'park' areas.

City fights will be nice change of topography. Since Flashpoint, this game has given my computer issues, which is just one more disappointment I place on that DLC. Huh, I wonder how much more Urban Warfare is going to make my rig run hotter than it currently does.
